the best is the horse pa;lying the piano XD lmfao, so awesome
wonderfull use of clices and i just lol'd as:
PEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEE - boom
overall wuite good!
And AMAZING graphics! i like the style!
top tier game design, storyline, and graphics execution; you could do with someone to actually read over your text cause there were a huge amount of errors.
amazingly "original" concept, as well as amazing background work!! the entire "experiment/scientist thing played out really well! :)
GORGEOUS art comes together with fitting music in a game that really comes together to create a great, short, but extremely satisfying game!
definately hardstyle; hardstyle needs bass
you get more bass in some of the synths and the end of the bass hit you use, rather than feeling much of anything in the main kick. i'd recommend a) boosting that kick with some EQ, (also a friendly plugin for making kicks bassy is maximus; just throw that on an tune down the highs a bit.) and b) try throwing staccato bass synth to hit WITH the kick at the same time.
I can see that you put a lot of work in to syncopating the kick, though i'm not sure at certain parts where it's obviously trying to be a triplit, but it's juust off (like 1:33). i'm not sure if you noticed or not, but of FL, what i assume you used, in the top right of the piano roll box there's a 'snap to grid' option with magnet icon. there, you can choose to go 1/3 or 1/6 of the bar -or- the beat. very useful :P
at the end of the song, i appreciate the break that you threw in, but it's just a bit -too- quiet, so i'd recommend either throwing reverb and delay of the bass hit to fade off, or throw in a very quiet bass with a free filter on it in the background to keep the time (as in 1, 2, 3, 4 hit).
the whole song generally has too much distortion IMO so that it ruins a bit of the clairity of the song; i do recognize that hardstyle's characterized with a lot of distortion, it's just a bit too much.
The bass hit you used groans with a tinny sound which you can fix with some detailed EQ work or just throw a unifying filter onto it (you've gone and made the pool girl cry! try using a 'woody' word. much better).
i like the transition to the swing synths from the intro, that was very well handled. i like the general song and the melody, along with the chord progression; well made as far as that goes. i thirst for the bass in a hardstyle song and i'm just not feeling it! (and don't worry, i put on my Monitor headphones for this review, had to make it accurate :P)
Well, the main thing I need to address is the distortion. It's not distorted at all--the limiter ceiling is set to 0 DB, you need to turn down your headphones or get a preamp because they're distorting and it's not the fault of my mastering. As for the kick, I'm working on mastering it so that it won't be so blended in with the rest of the song. At 1:33 I was having trouble with the actual rhythm of the kick--I understand the 1/6 and 1/3, if I didn't, I wouldn't be able to have made these melodies, Sam. :P
So yeah I do agree with the kick, I need to fix that. The distortion is.. Sorry, it's just not me. As to the bass hits, yeah, I should probably make them more defined. Thanks Sam. :)
had to listen to it again on repeat a couple of times and really listen, cause i like the potential in this song, and i guess that's why said it was a question of whether you would continue it or not, as you see the potential as well :P i hate starting a song that you love the feel of but having no idea how to continue the idea. >.<
for starters, i would boost that kick and, if it's not already, throw the master under a limiter. i'd add a saw, or square-based pad into the back, especially for the soft parts where the lead and arp take control.
The "hits" as i call them (something like a "boom" after a reverse crash), need to have some more delay and reverb on them, or extend the decay if you already have delay (that rhymes, how fun! >.<).
i know what you were trying to do with syncopation the lead in the second part, but instead of just syncopation on the same note, throw some down the octave, and maybe even add some harmonies to the lead to complete the feel of the build. cause, as it is, the build in the second part doesn't build up enough, in my opinion (keep in mind *everything* i'm saying is "in my opinion" and obviously disregard it or everything cause it's your song XD).
A lot of songs can be more memorable if they have something along the lines of a SFX or a sample that's sliced up all pretty like, playing around with it to get an original sound. this can, oftentimes, make a big difference in the impact that the song has to the listener. in my song, ever (and i'm not claiming to be amazing, i'm not that good), has an sfx that i played around with, the most noticeable being the free filter on it, that i worked to sound a little like a roar or whatever it was XD. but i find people remember that, people say: and that part: the *imitates sound* part!
a small change would be that i'd keep the bass you have now strictly as an offbeat, you have some work on the pickup to the bar and it detracts, i feel, from the 'jump' of the song. also, make it a bit more sine and squelch, i feel the wave shape is a bit too jagged.
the kick i'd change a bit, boost the mid-low end, the part just before the bottom in whatever parametric EQ you use. also, i find that throwing on maximus on top of that can really even it out into a trance-worthy kick, but be careful that, on maximus, an often-occurring problem for me is that it extends the end/decay of the kick too much, so you might want to consider having 2 kicks on the same pattern, one with maximus, and the other not, and try using a different sample for the kick too. look in the "used by demo projects" section for some good kicks and/or sounds.
so, overall, i just wrote a long-ass review XD but i hope it's helpful enough to take *something* from :P i'd love to see it continue! great flow!
:3 You know, I agree with you entirely. The funny thing is that I actually do a lot of the things you mentioned in most of my other songs, just, I didn't in this one, for whatever reason. Maybe I was just lazy? That could explain why it's so short. Haha. Thanks Sam. I really appreciate those suggestions, and that monster of a review. :) I wish I could tell you more in response but.. Haha well I completely agree with you. :)
good for fun!
i don't always like super bubbly stuff, but if i was in that mood , it sure would hit the spot good choice of lead ;)
though i would have put some type of effect on that snare, maybe reverb, maybe some compression, i don't know, but, it's just a bit... flat for my tastes ;) overall though, good song :):)
xD; that's why I love the original. It's fun. :) That snare could be fixed up, I see what you mean. It's just that the original song didn't have that, so I wanted to try to stay true to it a little bit (even though I've already got a lot of differences in this one already haha) But, thanks Sam. :D
you are silly.
thank you. i appreciate your presence on earth. please continue it.
for a second, i thought the elite was the victor, i ahd to check my first glance. good. you're lucky XD mo def as far as pred kickin' fuckin' ass! ;)
you should check the other comments and let them know why there the shit.
i actually said "oh my god" while scrolling down.
love the contrasting tones, obviously what you were going for, but i'll be captain obvious ;)
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